The Picard Maneuver@lemmy.world to RPGMemes @ttrpg.network · 5 days agoYou'll never test enough for the end userlemmy.worldexternal-linkmessage-square29fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkYou'll never test enough for the end userlemmy.worldThe Picard Maneuver@lemmy.world to RPGMemes @ttrpg.network · 5 days agomessage-square29fedilink
minus-squareVoroxpete@sh.itjust.workslinkfedilinkarrow-up0·5 days agoA long time ago a fellow GM taught me a great rule: Every problem that you introduce should have at least three possible solutions; two that you came up with yourself, and one that your players will find, and which you could never have imagined.
minus-squarePronell@lemmy.worldlinkfedilinkarrow-up0·5 days agoPlayers: “What about that item you gave us in the third session but never used? This must be what it was for all along, right?” DM to self: What the hell are they talking about?
minus-squareagamemnonymous@sh.itjust.workslinkfedilinkarrow-up0·5 days agoDM to players: I knew you were clever enough to figure it out! Good job
minus-squarePlutoniumAcid@lemmy.worldlinkfedilinkarrow-up0·5 days agoDM to self: fuck fuck fuck think of a solution fast!
A long time ago a fellow GM taught me a great rule: Every problem that you introduce should have at least three possible solutions; two that you came up with yourself, and one that your players will find, and which you could never have imagined.
Players: “What about that item you gave us in the third session but never used? This must be what it was for all along, right?”
DM to self: What the hell are they talking about?
DM to players: I knew you were clever enough to figure it out! Good job
DM to self: fuck fuck fuck think of a solution fast!
This is the correct answer.