• tuoret@sopuli.xyz
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      14 days ago

      2048 has a finite board and an “ending”. 131072 is the biggest block you can get (assuming you’re playing a version that occasionally spawns a 4 instead of 2), after that you can still fill up the board with descending pieces but you won’t have enough space to upgrade them all.

    • chickenf622@sh.itjust.works
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      15 days ago

      Right? A lot of games have no win condition it was just to see how far you could get. Already saw some good examples on the comments, but pacman is another one. There is the kill screen but that’s just cause the game wasn’t made to go that long.

      • xorollo@leminal.space
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        15 days ago

        But it was actually made in the Soviet Union. Don’t trust me though, I’m terrible with history.

  • lolola@lemmy.blahaj.zone
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    15 days ago

    Tetris 99. It’s like racing side by side with 98 other Sisyphuses to see who can get their boulder up the hill most efficiently.

    • Linktank@lemmy.today
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      15 days ago

      God that game was such a letdown. I heard “Multiplayer tetris” and thought I could play with friends.

      Nope.

      • GreyBeard@lemmy.one
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        14 days ago

        There are plenty if multiplayer Tetris games out there. Tetris 99 was going for something very different.

  • Ephera@lemmy.ml
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    15 days ago

    I mean, what even is the point of winning a game? Ah yes, now I get to click through half an hour of dialogue and cutscenes, so that I can then not play the game anymore, because I’ve ‘completed’ it. Really, completing a game sounds like a scam invented by Big Game to sell more games. Like, oh yeah, we’ve made our game so fucking boring that players want it to be over with, so they can buy another of our boring ass games and play that to completion instead.

      • Ephera@lemmy.ml
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        15 days ago

        Well, I was hoping my comment would be ridiculous enough to make it clear that it’s in jest, but apparently not. 🫠

        I mean, I do strongly prefer a gameplay loop you can (want to) play forever over story-driven games, but I am very much aware that this is a personal preference.

  • owl@infosec.pub
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    15 days ago

    Weren’t high score games a staple of arcades long before tetris?

    • Ephera@lemmy.ml
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      15 days ago

      Yeah, that post tried maybe a little too hard to portray high score games as always losing. You win, if you get a better score than before or whatever score you’re happy with. Of course, this requires setting challenges for yourself on which to grow, so it could only ever have come from turbo-capitalist 'Merica …or something.

  • LovableSidekick@lemmy.world
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    15 days ago

    That’s a very old-school gaming style. Every game I played on my Atari 2600 was like that. You never win, you just play until you lose. I used to wonder about the possible mass side effects of this - were we subtly conditioning people to accept being losers?

  • JerkyChew@lemmy.one
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    15 days ago

    This guy obviously never played B mode on the Game Boy. My space ship was best space ship.

  • MIDItheKID@lemmy.world
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    14 days ago

    Everybody talking about Scooty “beating” the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren’t disappearing, the camera is scrolling up. It was the Cold War. It makes sense.

    I have no official documentation of this.

    • YiddishMcSquidish@lemmy.today
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      14 days ago

      No it was obviously a new gulag that you built around yourself! I do have documentation on this, but it’s mainly geometric symbols and scribblings about higher dimensions. My mom says it’s schizo, but she just doesn’t see the patterns!

  • mythic_tartan@lemm.ee
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    14 days ago

    False. I’ve won, you just need to be good enough to become a Tetris Master. Keep practicing! ;)