Let’s talk about 'em! I’ll drop a post underneath and update it as I get more weapons.

  • sandriver@dormi.zoneOP
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    21 days ago

    Unlocked so far:

    • Catabolyst
    • Motovore

    Catabolyst: yup, it’s the Catabolyst! It was already strong, but now it’s ridiculous. Synth Charge still works, so the grenades still hit in the millions. Now you have three of them. Build this for Blast/Fortifier to keep me safe and shred crowds.

    Motovore: this one is interesting. The 6x multiplier on physical mods means your elemental weightings will be bad if you choose to use IPS mods. Which you might want to strongly consider, given the passive essentially turns IPS mods into 60/60s: slash gives +100% status chance, puncture gives +1.5m range, impact gives +40% attack speed.

    Naturally, I tried a Doughty build immediately, and this infested scooticle immediately started hitting in the millions. Can’t wait to see what it does once I have some forma in it.

    • sandriver@dormi.zoneOP
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      17 days ago

      Rotation B weapons.

      Unlocked so far:

      • Bassocyst
      • Synapse
      • Tysis
      • Caustacyst
      • Hirudo
      • Pathocyst

      Update Batch 1:

      Bassocyst

      Oh my god? Probably my new primary that I’m going to weld to all my frames and never change. It’s Blast Plasmor basically. Altfire has autotargeting in a cone and inflicts Blast, Magnetic and Impact and modded and innate(?) elements. Enemies open to Mercies will trigger a teleport and the Mercy animation. Hits like a truck too, straight out of the oven I was already hitting like 300k.

      Caustacyst

      Pretty fast for a scythe. Can crit now for Duplicate enjoyers. The sludge waves scale nicely, and the persistent hazard left by the sludge pools could be interesting for more CC-oriented setups like Radfluence. Be interested to see if stealth Xata can push the pools further, but that’s a later project.