🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 2 months agoAnon fixes their gamessh.itjust.worksexternal-linkmessage-square170fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkAnon fixes their gamessh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 2 months agomessage-square170fedilink
minus-squareFooBarrington@lemmy.worldlinkfedilinkarrow-up0·edit-22 months agoNot in the same way. Our eyes have lower resolution away from the center, but that’s not what’s causing DoF effects. You’re still missing the actual DoF. If the effect was only caused by your eye, the depth wouldn’t matter, but it clearly does.
minus-squareZozano@aussie.zonelinkfedilinkEnglisharrow-up0·2 months agoYeah I get it, I’m just saying it’s unnecessary. If I need to see what’s going on in the background, then my eyes should be able to focus on it. There are very few scenarios where DoF would be appropriate (like playing a character who lost their glasses). Like chromatic aberration, which feels appropriate for Cyberpunk, since the main character gets eye implants and fits the cyberpunk theme.
Not in the same way. Our eyes have lower resolution away from the center, but that’s not what’s causing DoF effects. You’re still missing the actual DoF.
If the effect was only caused by your eye, the depth wouldn’t matter, but it clearly does.
Yeah I get it, I’m just saying it’s unnecessary. If I need to see what’s going on in the background, then my eyes should be able to focus on it.
There are very few scenarios where DoF would be appropriate (like playing a character who lost their glasses).
Like chromatic aberration, which feels appropriate for Cyberpunk, since the main character gets eye implants and fits the cyberpunk theme.