Just curious 🙂

  • maplebar@lemmy.world
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    27 days ago
    • Super Street Fighter 2
    • Street Fighter 3
    • Starcraft: Brood War
    • Warcraft 3
    • Age of Empires 2
    • Age of Mythology
    • Grand Theft Auto 3/VC/SA
    • Sim City 2000
    • Counter-Strike 1.6
    • Apex Legends
    • Ananace@lemmy.ananace.dev
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      28 days ago

      There are actually a few projects doing exactly that, at least for the early entries;

      • FreeSO - Open-source version of The Sims: Online but with a bunch of modern improvements, main server shut down at the end of last year
      • Simitone - Single-player interface for FreeSO
      • FreeSims - Open-source engine for The Sims
      • OpenTS2 - Open-source implementation of The Sims 2 engine in Unity

      Development pace for them is somewhat slow due apparent lack of interest - and a healthy dose of fear of EA interference - though.

      • Ferk@lemmy.ml
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        28 days ago

        Those are more like engine reimplementations rather than alternatives, which explains the fear of EA interference.

        It’s a pity so many open source games go in that direction. I honestly wouldn’t mind even if the graphics were ugly placeholders or it took a minecraft-style pixelated approach.

    • tetris11@lemmy.ml
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      28 days ago

      EA are pretty smart here to kill any community interest in developing a free clone, by letting their end users mod the main game very easily.

      Hard to compete with that

    • Shatur@lemmy.mlOP
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      28 days ago

      Same! There are almost no proprietary alternatives either!

      It’s funny that the first comment is about The Sims 😅 My wife and I are working on a life simulation game in Rust using Bevy. I’ve been working on it for almost a year, and feeling a we are feeling a bit demotivated recently. So right now I took a small “break” and focus on improving crates that I used inside the game (input management and networking). I know the project is quite ambitious, but I’ve always wanted to create something like this. Seeing this many upvotes on your comment is quite encouraging 🙂

      I post my progress at [email protected] and here is the GitHub page. The project name is a placeholder. I haven’t managed to come up with a nice name yet.

    • Olgratin_Magmatoe@slrpnk.net
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      28 days ago

      This is my choice as well. After how much of a disaster KSP2 was, it should be turned over to the public for ownership and control.

      It can’t be worth very much as IP anymore, as they’ve killed all the goodwill the brand had. So the least they could do is give back to the community.

      • grue@lemmy.world
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        28 days ago

        To be fair, it doesn’t have to literally be KSP2. It just needs to be a Kerbal-like space exploration game with an engine not subject to the various problems KSP has.

        • Olgratin_Magmatoe@slrpnk.net
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          28 days ago

          Agreed.

          • KSP like exploration
          • No wiggly rockets
          • Better scaling
          • Performant

          That’s all it really needs to be. And that’s a giant oversimplification, and still a massive ask. But if an open source game had those 4 things, it would put KSP2 an additional 6 feet under, putting it at 18.

          I’ve had my eye on Juno New Horizons. They’d probably not go open source, but they look like they know what they’re doing. I might be giving that one a try at some point.

  • a FOSS MMO with PvP and a fairly customizable interface, like WoW.

    setting isn’t too important, but probably something personal combat oriented. high/low fantasy, medieval, cyberpunk, wuxia, alternate history, space opera, whatever I’m down.

    • Shatur@lemmy.mlOP
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      28 days ago

      Also wanted something like this! Maybe for MMO it will be easier to create a re-implementation 🤔 Because it’s not only hard to develop, but also hard to fill with content.

  • terraborra@lemmy.nz
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    28 days ago

    Gran Tourismo 2 & 3 and Unreal Tournament. Basically recreations in modern engines.

    Those games defined the late 90s/early 00s for me.

    • Jesus_666@lemmy.world
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      28 days ago

      Unreal Tournament would be interesting since that would mean a basic Unreal Engine 1 implementation which could probably be extended to cover e.g. Deus Ex as well. And also blockbusters like Wheel of Time, XCOM: Enforcer, and Duke Nukem Forever. Look, they can’t all be winners.

      But yeah. Linux-native UT1 and DX with proper support for modern hardware sounds quite appealing.

        • Jesus_666@lemmy.world
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          28 days ago

          Yes. It was a decent shooter but a very weird piece of WoT media.

          You played an Aes Sedai who couldn’t use the One Power but for same reason was still a high-ranking member of the White Tower. For weapons you used single-use ter’angreal, which were scattered around the levels. You know, just like how in the books everyone is always complaining about how everything’s cluttered up with balefire-spitting artifacts.

          Yeah, it’s best not to think about it too much. The story was actually somewhat serviceable if you ignore absolutely everything about the main character.

          If you’re interested, GOG has it on offer. Right now there’s a sale (at least in my region). 2.50 € doesn’t seem like a bad price.

  • heliophane@lemmy.ml
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    28 days ago

    Shadow President/CyberJudas. I know that it’s an extremely unknown series, but I would kill for a spiritual successor that doesn’t need dosbox. I’d also love to be able to play as other nations.

    • Shatur@lemmy.mlOP
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      28 days ago

      A president simulator? This sounds great! Never heard about these games, thanks for sharing!

  • 3dmvr@lemm.ee
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    28 days ago

    Cities skyline, rimworld, random one neopets, lowkey aqworlds, idk I really liked using aqworlds as an afk auto battler chatroom

    • Albbi@lemmy.ca
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      28 days ago

      Federated neopets! Anyone can run an instance but progress and data is shared across instances so if one goes down you can just hop servers?

  • tankplanker@lemmy.world
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    28 days ago

    Train Sim World, yes it will sort of run via Proton, but it properly ported and optimized for Linux with fully opensource routes would be amazing. The commercial version has to be one of the most expensive games to collect a large number of routes. Ideally I would want it to support fully FOSS and commercially sold routes.

    • Skasi@lemmy.world
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      26 days ago

      Not a clone, but imo still very worth mentioning: Mindustry is an automation game with a heavy focus on factory building and a sort of tower defense aspect. The community is very active and there seems to be a lot of focus on multiplayer as well.

  • Ferk@lemmy.ml
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    28 days ago

    Phasmophobia & other multiplayer horror games of sorts (eg. ghost watchers, Labyrinthine, Pacify, devour, etc). I don’t think there’s any multiplayer horror game like any of those in the open source world.

    I searched and I think there was at least one attempt at the idea (openphobia), but I don’t think it ever had a playable release before it was abandoned.

  • Sickday@kbin.earth
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    28 days ago

    This may be an unpopular opinion, but I’ve been preaching to friends for years that FOSS versions of Starbound and/or Terraria would be a big hit.

      • glimse@lemmy.world
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        28 days ago

        Why though? It’s $10 and so moddable. The devs are great and so is the community, what’s there to gain by making a ripoff?

        • neon_nova@lemmy.dbzer0.com
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          28 days ago

          I think I misread the post. I would like stardew to become open source so the game can be ported to modern systems in the future if the dev ever stops supporting it.

    • d-RLY?@lemmy.ml
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      28 days ago

      Not a player of the SSB games. But I would love a straight clone of Double Dash keeping the specific physics of things and simple kart choices like they had. The love of the way things worked and feel for that are on par with how SSDM fans love that game!