

Oh. I’m not sure what’s going on with the tip site. But it’s the thought that counts and it really means a lot! Thank you so much. I’m glad you enjoyed!


Oh. I’m not sure what’s going on with the tip site. But it’s the thought that counts and it really means a lot! Thank you so much. I’m glad you enjoyed!


Lol. I doubt anyone would judge you for that one. I’d say its a plus. haha


That is very nice. #4 Top score of all time out of 590. Congrats!


Thanks! Yeah it’s a valid comparison. Hopefully the twist keeps it interesting.


Thanks for checking it out!


It is essentially letting the clock run out as a button. I figured closing the gate could be used if the player decides its too risky to put something that might turn out to be the correct answer, and can not come up with anything else. No point wasting your time.
Unless I’m missing something and it’s not working as intended?
Thanks for giving the game a try!


Thank you! I’m glad you enjoyed it.


Oh that’s unfair… It is a bit of a technicality. Those kinds of stuff should not count for the player experience the very least. I’ll be more hands on.
Thanks for letting me know


This made me very happy! Thanks for playing and sharing with the friends.


Thanks for checking it out! Impressive score.


Number 1 had a lot of missed answers it should have taken. I think I failed that one. The “simulation” I am using is kinda meh. Optimistically, if enough players stick around we won’t need to rely on that. But it’s on my list to improve on.
Number questions like that last one I am also not happy about. Those don’t really come up on future days. Questions should be better from like nov 4th and onwards hopefully.
Sorry it was frustrating twice out of 5 questions. That’s on me.
Thank you for the feedback!


Oh yeah that’s a good idea. I’ve seen other daily games go for that. It would definitely be an improvement. Though maybe keeping it as is could make the player come back to do better tomorrow now that they understand the premise fully… Is it evil I’m considering that lol…
I haven’t thought about a tutorial question, so that’s in my notes now. Tyvm!


Thanks! I’m glad to hear that.


I’m glad you enjoyed it! Thanks for giving it a try.


Oh wow. That’s impressive…


Yeah it’s not very obvious to use up all of your guesses right… I need to figure that one out.
thanks!


Oh no please do say what went wrong. I doubt it’s your fault. Game is far from perfect at the moment.


Typos should be fine most of the time, and acronyms and some synonyms should also work. But I’m not super confident about it so I made non-scoring answers not use up a guess in case I fail in fuzzy matching or having a valid answer not show up in the simulated answers.
Honestly you can go to town if you’re not saying the correct answer. The timer should be enough to try out a bunch of stuff because I doubled it at some point after seeing my girlfriend struggle typing things out lol.
Right. I see where that’s coming from. That is a really good answer for this game. It is an oversight by me.
First few days of the game had very suboptimal simulation/question data. The best move by me would be to just remove those from the archive. Maybe I’ll do that after a couple more days.
I should say again, thats a very clever guess. You beat me lol.