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Joined 3 years ago
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Cake day: June 15th, 2023

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  • As for lip syncing, I have always thought that translation services, particularly for animated works, should be able to adjust the mouths of the characters for the purposes of adjusting lip syncing. Different languages have different cadence, speed, etc.

    You could just not care about lip sync, like old Godzilla and kung fu theater type films, but for animated works it seems like the editing would be pretty easy and minimally invasive. It could free up the lip syncing for more accurate translation. At the same time, the facial expression would still need to match the original intention of the character.

    I recently watched a series that used some kind of generative AI for lip syncing in the English dub, as the show was originally Japanese, but it was a live action show. In theory, this was a pretty good use of AI, at least to me, but in practice it ended up looking really weird because the mouth movements didn’t match exactly the voices AND the lighting was slightly different. It ended up being really distracting in the end. The technology isn’t really there yet for it to be convincing for live action, but I don’t see an issue for this for animated works.





  • Top 5 is too few, heres top 10 instead, in no order:

    Halo Combat Evolved (the original)

    The Legend of Zelda Ocarina of Time (the original)

    Silent Hill 2 (the original)

    The Girl Who Chants Love at the Bound of This World YU-NO (the original)

    Super Metroid

    Danganronpa 2: Goodbye Despair

    Super Mecha Champions (can’t play this one anymore and it is such a shame because the gameplay was so fun)

    Need for Speed Underground 2

    Elden Ring

    MechAssault


  • People, especially the Japanese players, wanted a sequel that continued the story of Harry Mason. That’s why Konami forced Team Silent to change Silent Hill 3 in order to incorporate all the elements to force a connection to Silent Hill 1. Silent Hill 2 had so many complaints about not being connected to Silent Hill 1 that it permanently disfigured Silent Hill 3.

    I guess back then we didn’t fully understand the concept of a sequel with a 2 in the title not directly continuing the story from the original. Whatever the case, the fact remains that Silent Hill 1 was immensely more popular than Silent Hill 2 for a good long while. It wasn’t until recently (maybe within the last 10 years or so) that Silent Hill 2 came into the spotlight.


  • I like Silent Hill 2 (the original, not the remake), and consider it the best Silent Hill game, but let’s not kid ourselves. It was only mildly received when it came out, getting an average score of 6 or 7 out of 10. It only very recently came into vogue.

    I loathe its ability to spawn the millions of YouTube video essays about it. This is the pain of a franchise you love going mainstream and then all the new people completely change it. Tale as old as time.

    Don’t let your hobbies go mainstream people. Its a two edged sword. Sure, you get more interest and more money into the sector, but it also permanently changes forever, and almost never for the better.






  • My point is that Activision isn’t a studio. It’s a publisher. I read Activision said they are forming a new studio for Halo.

    I mean, I didn’t bring up all of Activisions classic games like Pitfall, just the most recent games they have published since those are most relevant to the topic.

    “the era 343 was turning out good games too”

    Ok but that never really happened. Ensemble made Halo Wars and Creative Assembly made the sequel which were decent IMO (the first being better IMO). Every other game with the Halo brand under 343 was garbage. Forget about Spartan Strike and Spartan Assault? 343s first game was Halo CE Anniversary, which was horrendously bad, so I suppose it is poetic in a way that Halo Studios, which only survived long enough to drop a single game, would die with yet another rehash of Halo CE.

    Except for maybe Fireteam Raven, only because I never had the chance to play it, 343 never had an “era of making good games.” Halo 2A was pretty good but it launched in the very broken MCC which took them years to fix.

    4,5, and Infinite were the absolute low points of Halo, with Infinite being the best of the three only because of the art direction. But they are all far below Bungie-era Halo games.