• Starbuck@lemmy.world
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    2 months ago

    … Ranlar slowly rises from his wheelchair before collapsing under his own weight as his atrophied legs give out. Your party must now find a way to move him away from the orcs without using his newly healed legs, perhaps on a nearby chair with wheels.

          • starman2112@sh.itjust.works
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            2 months ago

            I have wondered about using it post… Other things. Do healing spells reduce your refractory period? Could someone get Ed Greenwood to weigh in on this?

            • Tlaloc_Temporal@lemmy.ca
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              2 months ago

              I think the refractory period is a hormone response and not tissue damage/fatigue. It could be ‘healed’ in a similar way horniness, PMS, pregnancy, tiredness (but not the need for sleep), hunger, and moods can be ‘healed’.

              It could also be a peripheral autonomic feedback response, in which case it could be ‘healed’ in a similar way to suppressing automatic breathing, bowel movements, automatic reflexes, and possibly the fine tuning of balance.

              Such a spell could porobably exist, alongside a suite of other weird spells that were likely developed first, like Calm Emotions or unnamed but almost guaranteed to exist contraceptive spells. Some debuff spells of a unique variety could be quite interesting too, with breathing suppression being the rare effect that would require an intelligence save.

              A potion would probably be the cheaper option though; plain old erection juice should suffice.

      • BruceTwarzen@lemm.ee
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        2 months ago

        I don’t know, but i would say you can’t restore anything since his legs never worked. This is more like a deck of many things situation

  • vga@sopuli.xyz
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    2 months ago

    Do people actually roleplay as cripples? I thought that was just some dumb joke.

    • unalivejoy@lemm.ee
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      2 months ago

      House: “I roll for perception”
      Wilson: “You rolled a 1”
      House: “It’s Lupus”

  • Lightor@lemmy.world
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    2 months ago

    This thread has helped my understanding why new players I meet to are so intimidated by the game. It seems many people favor strict rule following over just having a good time.

  • Dagnet@lemmy.world
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    2 months ago

    I’m amazed he managed to roll a nat 20 on a d8, thats cheating on a whole new level

    • A_Union_of_Kobolds@lemmy.world
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      2 months ago

      I fuckin hate this notion in modern dnd (which is a misconception in the first place) that its just “let a d20 decide: the game”. That’s not how the game has ever been played. If you wanna have goofy mad-lib games with your friends where you just roll dice and laugh that’s fine but you’ve never, in 50 years, had to roll to see if you’re able to cast Cure Wounds or Heal.

      That is a mechanic in some other games where spellcasting isn’t a guaranteed thing. But not in core Dungeons and Dragons.

      • glitchdx@lemmy.world
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        2 months ago

        didn’t dnd 2e have you roll a d20 if you cast while wearing armor? too low of a roll and the cast fails? No crit effects, just simple pass/fail, right?

        • Sotuanduso@lemm.ee
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          2 months ago

          Pathfinder has that too, so it presumably carried through 3.5e. It’s why wizards don’t wear armor, and only applies to arcane casters, and classes that are meant to wear some armor like bards get exemptions for the tiers of armor they’re meant to wear.

        • ltxrtquq@lemmy.ml
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          2 months ago

          Casting an Arcane Spell in Armor: A character who casts an arcane spell while wearing armor must usually make an arcane spell failure check. The number in the Arcane Spell Failure Chance column on Table 6–6 is the percentage chance that the spell fails and is ruined. If the spell lacks a somatic component, however, it can be cast with no chance of arcane spell failure.

          https://aonprd.com/Rules.aspx?ID=361

          It was a rule in Pathfinder, so presumably it was a rule in 3e.

      • zaph@sh.itjust.works
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        2 months ago

        I wish my DM would accept this. I was born with this power but I might fail to cast it? Why am I not rolling to see if I walk properly since that was a learned ability.

        • taladar@sh.itjust.works
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          2 months ago

          Why am I not rolling to see if I walk properly since that was a learned ability.

          Octodad: Pen&Paper edition?

        • bionicjoey@lemmy.ca
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          2 months ago

          Shadowdark has d20 rolls for spellcasting and by all accounts it’s fantastic. If you succeed the roll you cast the spell and expend no resources. If you fail you can’t cast the spell for the rest of the day. I don’t believe for a second that it’s what the OP in this post was playing though.

      • miau@lemmy.sdf.org
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        2 months ago

        I guess since in many cases you do actually need to roll a dice, like when peeforming a touch or ranged touch spell, people just assume it always happens. And even in this case. Cure wounds is a spell like any other and it is subject to a will saving throw. So to be correct the pc that was targeted by the spell would indeed roll in order to save from the unintended heal - but thats really just assuming the spell could be used like this, which in my interpretation it cannot. So again, even if the caster rolls no dice in this case, the target could. I think this leads to people thinking there must always be a roll.

        • Apollo42@lemmy.world
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          2 months ago

          Will isn’t an attribute/stat in dnd 5e and the only roll one would make for cure wounds is the amount of healing applied.

          • miau@lemmy.sdf.org
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            2 months ago

            Thats not what I said.

            Never played 5e but in 3.5e the target of the spell - not the spellcaster - can roll a dice. The target can perform a will save to reduce healing amount by half.

      • MHanak@lemmy.world
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        2 months ago

        That is a mechanic in some other games where spellcasting isn’t a guaranteed thing. But not in core Dungeons and Dragons.

        Like in warhammer fantasy, where a guy i’ve played with managed to cast one spell during a fight that took 30-60 mins irl

  • Dwemthy (he/him)@lemdro.id
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    2 months ago

    Everyone’s correctly pointing out how healing doesn’t with that way, how about changing someone’s body against their will being totally evil and not good?

    • ChonkyOwlbear@lemmy.world
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      2 months ago

      It would depend on the god. A god of strength or perfection would see anything that makes you stronger as a good thing.

      • Godnroc@lemmy.world
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        2 months ago

        I have a character idea for a cleric that idolizes the god of pain.

        They focus almost entirely on healing because you can’t keep suffering if you’re dead, if you’re alive you can grow stronger, and therefore, in their own twisted mind, if you’re suffering you’re growing stronger.

        They don’t heal people right away unless not doing so would cause them to die and end their suffering. Instead, if the battle is over, they pull out a chart and start asking about how painful the wound is. This can be excruciating for the one who has to sit there and answer questions until they get healed.

        The other portion of their build would focus on fighting the undead because they are abominations who cannot feel pain and cannot grow stronger because of it

        The god goes along with it because their normal clerics may be into torture, which is great for pain, but they tend to get hunted down because of their extreme methods. This cleric causes pain indirectly by being surrounded by a bunch of murderhobos.

        • Zess@lemmy.world
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          2 months ago

          Fits pretty well for a grave cleric. They perform best when healing from the brink of death. Spare the dying becomes more like study the dying lol

  • A7thStone@lemmy.world
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    2 months ago

    I once ran a campaign based on Fred Saberhagen’s books of swords. I’m the books there are twelve swords that would be considered greater artifacts. One of my players was playing a pacifist. He picked up the sword called Townsaver while his village was being invaded. Anyone who has read the books knows this same situation happens right at the beginning of the series. The sword takes over, because it’s power is to force anyone who holds it to protect unarmed innocents. He proceeded to slaughter the invading force. He was devastated.

      • A7thStone@lemmy.world
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        2 months ago

        It’s worth reading the whole series of you’re interested. They aren’t awesome, but they are fairly quick reads, and the way he resolves the story is interesting.

  • Dabundis@lemmy.world
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    2 months ago

    Alright, you cast heal wounds. Any wounds on the legs are healed. You are now aware that paralysis from birth is not a “wound”

      • starman2112@sh.itjust.works
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        2 months ago

        It’s explicitly within the capabilities of a Lesser Restoration, but also I would not allow a player to cast that spell on another player if that other player didn’t want it

        Edit: also as another person said, the adult who has never used their legs before never learned how to walk, so even if they had functioning legs, it would not help

      • Dabundis@lemmy.world
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        2 months ago

        Even with regenerate, what exactly are you regenerating? If the necessary neural pathways for the legs to work never developed in the first place, they couldn’t be “regenerated”. If this was your goal I think you might need to true polymorph a guy into “the same guy but his legs work”

    • Zess@lemmy.world
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      2 months ago

      Eric just needed a better backstory for his wheelchair-bound character. And really in most high fantasy settings the only way it makes sense to have a permanent disability like that would be from a curse.

      • starman2112@sh.itjust.works
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        2 months ago

        You’re assuming there are enough >2nd level casters around to cast Lesser Restoration (or whatever the equivalent is in your campaign). As far as I’m concerned, magic should be extraordinarily rare. Does every preacher get cleric powers? Does everyone with draconic ancestry get sorcerer powers? Can anyone with an instrument kill a commoner with an insult?

        In my campaigns, very few NPCs are even 1st level in a class. Maybe one in every 20 villages has a 1st level cleric in their church. It takes a 130 IQ to even start learning to be a wizard. Basically everyone can trace some line back to a dragon in their family tree, but maybe 0.001% ever get strong enough powers to even cast a Light cantrip

        • mnemonicmonkeys@sh.itjust.works
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          2 months ago

          In Pathfinder, magic is common enough that either your village or the next will have a healer capable of that powerful of a heal spell. The only catch is that the casting costs about a year’s worth of wages for a peasant

        • Zess@lemmy.world
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          2 months ago

          The levels in D&D represent adventuring levels, so your average person wouldn’t have any adventuring abilities unless they’ve done something to earn experience. And magic will be as rare as the deities in your setting want it to be since they can basically just give magic to anyone. Hell, some powerful beings even grant magic and powers to their subjects against their wills.

      • Jarix@lemmy.world
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        2 months ago

        Your words are poorly chosen. This is a very low effort response.

        First of all its just inaccurate. Many heros in many fantasy settings have some kind of limitation/disability

        Not usually MC but sometimes even MC

          • Honytawk@lemmy.zip
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            2 months ago

            Toph from avatar: eyes

            Conan the Barbarians from Discworld: teeth

            Gimli from Lord of the Rings: height

            • Apollo42@lemmy.world
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              2 months ago

              Cohen the barbarian. And he gets by just fine eating his schoup before he gets dentures made from diamond.

            • mnemonicmonkeys@sh.itjust.works
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              2 months ago

              So you couldn’t list any off the top of your head and had to rely on a list made by someone else. You’re really just proving my point here

              • JackbyDev@programming.dev
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                2 months ago
                1. I wasn’t the person you asked to name 3.
                2. Heaven forbid I contribute to the conversation by providing a relevant list to a discussion.
          • Jarix@lemmy.world
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            2 months ago

            You go do the work, and enjoy some books while you do it.

            Go read a few ravenloft, forgotten realms, dragonlance, or other dnd series

            Go read some raymond e feist riftwar/magician books.

            Go read a dozen palladium Rifts worldbooks

            Just read any large fantasy franchise and you find any number of disabled characters

            Damn near every healing spell in a fantasy ttrp will have a ruling on not being able to heal natural conditions such as blindness or simply that it straight up wont restore lost limbs

            Im sure catti bri and drizzt ran into a few pirates and sailors with missing limbs

            Or are you going to tell me theres no peg legs in fantasy?

            No old heroes who cant fight anymore because they lost a limb

            Ita inaccurate because most fantasy worlds that ive read dont have mid to high level healers in every square km of their worlds

            • mnemonicmonkeys@sh.itjust.works
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              2 months ago

              You go do the work, and enjoy some books while you do it.

              You clearly don’t understand h9w things work.

              You made the claim. Therefore you have to provide sources to back up your claim

  • taiyang@lemmy.world
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    2 months ago

    I refused the heal because I heard it causes autism.

    Yes, Int is my dump stat, why do you ask?

    • AVincentInSpace@pawb.social
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      2 months ago

      I will never understand these people. Like, even if vaccines did cause autism… do you really find us that offensive?

      • taiyang@lemmy.world
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        2 months ago

        Hehe, indeed. Although they moved onto “vaccines put microchips in you to let Bill Gates control you” so who knows. (Side note, autistic people are chill, significantly less likely to ruin my night with bullshit, lol)

        • pkmkdz@sh.itjust.works
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          2 months ago

          No no no, you got it all wrong The vaccines put microchips in you so that Bill Gates can activate COVID in you. But it works only when you’re within 5G radio range

  • iAvicenna@lemmy.world
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    2 months ago

    A 20 does not mean the spell achieves something out of its capabilities, what is this five year olds playing DnD?

    • Trainguyrom@reddthat.com
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      2 months ago

      D&D is ultimately a set of rules to guide a group improv storytelling session. One of the first rules of improv is “yes and” so you go with it within the confines of the game rules as well as what people are comfortable with. This is where /u/[email protected]’s suggestion of “Ranlar slowly rises from his wheelchair before collapsing under his own weight as his atrophied legs give out. Your party must now find a way to move him away from the orcs without using his newly healed legs, perhaps on a nearby chair with wheels.” Fits so well. It "yes and"s the spell while remaining true to the other player’s wishes.

      The DMs job is to maintain the fun for the players, and if one player is ruining others fun they need to be spoken with and kicked out if they aren’t able to be a team player. Personally, I treat a NAT20 (and critical failures) as an opportunity to do something comical that helps advance the story and improve the lore, because that creates the moments you tell to others when sharing fun stories about D&D

    • hector@sh.itjust.works
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      2 months ago

      Honestly, as a DM, when this doesn’t infringe on other player’s fun like here I don’t mind doing extraordinary stuff for the Nat 20

      • starman2112@sh.itjust.works
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        2 months ago

        I have had players make persuasion checks against me before when they want to do something that’s explicitly outside the rules but I think it would be cool. Depending on how cool I think it would be, the DC can be anywhere from 10 to 20, and the player doesn’t have proficiency

        • hector@sh.itjust.works
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          2 months ago

          That’s another good idea ! I want to create an environment that incentivizes player creativity soo this could be fun :)

      • xantoxis@lemmy.world
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        2 months ago

        Taking away someone’s intentional, roleplayed disability definitely falls under “infringing on someone’s fun”, though. If the player (not just the character) is also disabled and trying to represent themselves in the game, this goes beyond infringing on fun straight into lowkey offensive. I would never let this nat 20 work. Maybe it fixes the wheelchair or something.

        • yeather@lemmy.ca
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          2 months ago

          Main issue is the wheelchair itself. No adventurer would ever use a wheelchair, the only reason we can use wheelchairs now are uniform roads and ada mandated ramps. Magic carpets exist and are cheap in game and don’t make you a liability.

          • ocassionallyaduck@lemmy.world
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            2 months ago

            I mean, have you considered a dwarven wheelchair made from the shields of the fallen, using their frames for wheels that grant comparable protection while gaining grip compared with a wooden spoke?

            Or a druidic wheelchair of entire roots that bonded to the druid when they were mortally wounded on the forest, bonding them permanently?

            Or a warlock who walks with an artificial leg of miasma and lurching tentacles that his patron restored him to in exchange for his soul debt?

            Literally no reason and no way a wheelchair in game is more a liability than some geriatric old fucking wozard breaking his hip or your characters having a concussion and needing an EMT.

            • Lightor@lemmy.world
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              2 months ago

              I find it odd that there is tons of room to make a wheel chair work in the game but not the spell.

              It’s a shared adventure, I’d let lots of things fly for the sake of fun and interest.

              • ocassionallyaduck@lemmy.world
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                2 months ago

                If I cast “Greater Restoration” and say I’m going to cure your of your Warlock pact, and roll a nat 20, and you are vehemently against this, it’s not “for the sake of fun” if I go ahead and “cure” you of your chosen character traits and path.

                I hear you, and I’m not rigid in spell use within reason, but this is well outside just RAW and more into the latter part of everyone having fun at the table. Your fun shouldn’t come at the expense of another player having to give up agency over their character, which are personal avatars people can sometimes be quite attached to.

                If you’re in a table where characters are dying left and right maybe they aren’t. But even then, if they don’t want it, that’s the red line. Just like using Mind Control on a party member to do something unspeakable. RAW could they? Sure. But unless this is a game built on betrayals or where players are expecting a PvP element, absolutely not. Because the IRL consequences of this and the real anger a player at the table may feel trump mechanics.

                Everything in moderation, everything on balance. Player agency is something you should try not to let other players trample on. And even as a DM, it should be subtle or not at all when you are moving the scenery to guide something. Again, subjective.

            • yeather@lemmy.ca
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              2 months ago
              1. Though better than the alternative it would still be terrible on any uphill.

              2. Roots bonding to the lower body would not form a wheelchair, more like darth maul spider legs.

              3. That’s a leg, not a wheelchair.

              In every scenario, using any magic would circumvent the disability in a way that ends up mimicking walking while not being a liability.

          • southsamurai@sh.itjust.works
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            2 months ago

            Why do people think this? Like, I’m not mad at you, just amazed at how common this belief is.

            Wheelchairs were around, and in use on surfaces that were abysmal in comparison to modern ones, but they worked.

            Whether or not an adventurer would use one is a different issue, but folks really don’t know shit about wheelchairs it seems.

            I’m not saying it would be fun, or easy, but I’ve been out in the woods on paths barely wide enough to fit a chair, and had people, my patients, push themselves the entire way, lumps, ruts, rocks, roots and all. And rubber tires aren’t magic for that. They help, but they don’t make the impossible possible, just the edge cases easier.

              • southsamurai@sh.itjust.works
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                2 months ago

                Quoting you

                … the only reason we can use wheelchairs now are uniform roads and ada mandated ramps.

                That is not about the fantasy world, unless ada means All Drow Associated or something, though why drow would mandate ramps, I have no idea. Maybe because spiders don’t like steps?

                • yeather@lemmy.ca
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                  2 months ago

                  So your fantasy world has asphalt roads and uniform sidewalks and paved connections between every village? If your 99.9% of dnd games you are playing in the mideaval era world with magic. So just use the fucking magic items.

        • Cethin@lemmy.zip
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          2 months ago

          If I’m DM I’d say they cast the spell exceptionally well and… it does nothing. They can do something very well that doesn’t do anything special.

        • Lux@lemmy.blahaj.zone
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          2 months ago

          I believe they were saying that this is a situation where it does infringe on other player’s fun

  • Aeri@lemmy.world
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    2 months ago

    “Fixers” are fucking annoying in any roleplay experience, I don’t know what drives them to it but they never seem to get that it’s not like, it’s not like actually being crippled.

    • TheHarpyEagle@lemmy.world
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      2 months ago

      Yeah, if someone at the table wants certain attributes for their character, the DM should not allow others to mess with that without very good reason. This guy being a dick about it? He can find another table.