• Blaster M@lemmy.world
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    4 months ago

    something something shareholders something quarterly profit something

    That’s probably the real reason they cut back on a lot of stuff.

    Shareholders need to hodl longer instead of trying to hit those quarterlies.

  • CALIGVLA@lemmy.dbzer0.com
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    4 months ago

    I think they made the right choice with that one, it looked horrible. Lifeless, no personality whatsoever… It was for the best.

    • WanderingVentra@lemm.ee
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      4 months ago

      Are there good videos or articles to demonstrate what you mean? I hadn’t even had heard of it, and now it’s canceled lol.

      • CALIGVLA@lemmy.dbzer0.com
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        3 months ago

        The game’s youtube channel has a lot of gameplay videos. If you want my opinion it looked like an uglier, jankier, poor man’s Sims 3 with none of the charm or humor from that series and I don’t think it would ever had much of a real chance against Sims, not without a few more years in development at the very least because even the gameplay videos from a couple months ago still have that “alpha” look to it.

  • TheAlbatross@lemmy.blahaj.zone
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    4 months ago

    Baffling that they canceled the project when the target audience for such a game is so hungry for something other than an EA product.

    I woulda thought that Paradox would have the right stuff to do a Sims-esque game considering their experience with character driven emergent storytelling in Crusader Kings.

    • Blu@sopuli.xyz
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      4 months ago

      I have to imagine the game was a disaster for them to abandon it like they did. Given what Cities Skylines 2 was like at release, their standards must be in the basement.

      • MoogleMaestro@lemmy.zip
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        3 months ago

        Right,

        It seems like they realized with Cities Skylines 2 that their QA and overall output quality had to be higher and Life By You’s state must have been in such a position that they weren’t confident they could turn it around.

        Ultimately, they need to do some good-will gesture around CS2 in order to gain the trust of the sim audience again and I don’t think it should be that difficult for them to course correct that game (though how they market it and get it in people’s hands is another question…)